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The Lego Game Sprint 3

Sprint 3

Customers should hand out the stories for Sprint three.

Sprint 3: Estimation

05

Sprint 3-. Sign-up

05

Sprint 3: Development

05

Sprint 3: QA        Showcase

05

Close

20

The start of the final discussion should cover these slightly broader topics

5.        Role of the Product Owner: Where did the Product Owner help? When

was the Product Owner annoying?

6.        Redesign / Simple design: What did you have to redesign? What

design choices that you made early on remained consistent throughout

the exercise? What were these choices characteristics?

Elicit the points from the participants:

•        Iterative development

•        Time Boxing

•        Adaptive Planning

•        Evolutionary development

•        Feedback.

•        Customer Driven vs Risk Driven

Discuss the points in any order, but discuss one point at a time. If there is more

than one team participating, be sure to compare and contrast each team's

experiences on that topic. Once you have covered most/all the points, talk about

what new things were learned in this session. Use the white boards to write new terms and concepts.

Elicit the points from the participants

• Estimation

• Sprint – Time-boxed duration for software development. This is usually 2 to 4 weeks.

• Relative Complexity

• Points – Stories are estimated for effort using a scale of 1-5 or a

• Fibonacci sequence (1, 2, 3,        5, 8....).

• Velocity – Number of points consistently completed per Sprint.

• Spiking: Introduce the concept of spikes being stories in Iterations to get insights for estimating for next iterations.

• Sprint 0

• Spiking at different times

• User Story

• Retrospective

• Self organizing team

• Hangover – The number of signed-up points left incomplete in Sprint.

These are a hangover to the next Sprint.

• Acceptance Criteria/Definition of Done – Analysts/Developers should ask the customer when they will consider a story done.

• Bug – Any piece of functional or non-functional requirements incomplete or not meeting the acceptance criteria for a story is a bug.

• Showcase – An all team meeting that is primarily aimed at displaying functionality developed during an Sprint to the Product Owner.